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ART 4806 sec 2/4223 sec 2/3222C sec1 and ENG 4930 sec.2
Videofish: TV Worth Catching
Spring04
TR 3:30-5:50
Location: FAH 279
Instructor: Prof. Robin R. Murphy (Computer Science), Prof. Hasan Elahi (Visual Arts), Dr. Bill Kearns (Louis de la Parte Florida Mental Health Institute)
John Peterson, TA
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This is the second semester of
a two-semester Engineering/Arts Collaborative Project course
focusing on "fins-on"
multidisplinary research and development of videofish: underwater robots
with video monitor "skins." Students working in small multidisciplinary
teams will design, build, program, and evaluate ichthyologic automata for
underwater art, floating displays in public aquariums, and the study of
biological effects (mimicry and communication with other fish via color and
patterns, camouflage, etc). In Fall Semester, students went through a
series of guided labs to develop hands-on skills in soldering, simple
programming, and physical properties and will gain an understanding of
design from the engineering and arts perspectives. By the end of the Fall
semester students constructed and programmed the basic components
of a submersible robot and completed a video art project.
In the Spring, students will work
as a single team to propose, design, build, and show a unique videofish.
The team will have a materials budget of ~$3,000 through the Engineering/Arts
grant.
The course is open only to those who participated in the Fall semester.
The course is intended for seniors (and advanced juniors) in engineering,
computer science, and visual arts who want to apply what they've learned to
a large project; learn about new ways of thinking and different viewpoints
on technology, design, and evaluation; and learn more about teamwork and
project management. Students are expected to enroll for both semesters
unless previous arrangements are made. Grading is based primarily on
skill-development workshops and the final projects.
By the end of the Fall Semester, the student developed the following
skills:
- understand the process and benefits of studio evaluation
- understand bidding process and be able to write basic requirements
- learn history of submersibles, industrial design, and video art
- acquire basic understanding of submersibles
- be able to program a robot using a visual programming language
- build a working submersible
- create a videoproduction for a submersible device
- work in multi-disciplinary teams
By the end of the Spring semester, the student should be able to:
- apply hands-on skills developed in Fall semester to a major
project
- understand project management and spiral project development
cycle
- understand risk mitigation and rapid prototyping
- apply industrial design techniques to a project
- create and manage a budget
- devise and conduct reliability testing
- participate in a major public exhibition
Attendance Policy
Attendance is required.
You will be responsible for
material presented in class and changes in assignments. Please note that this is
not a web-based instruction course: announcements in class supercede material
posted on the web, and http://my.usf.edu is the course repository.
Grading Policy
| number | % total grade |
| Performance review of V1.0 | 1 | 10 |
| Performance review of V2.0 | 1 | 10 |
| Final paper | 1 | 10 |
| attendance | 1 | 10 |
| evaluation | 2 (15) | 30 |
| Peer evaluation | 2 (15) | 30 |
There is no final exam, but a final paper on the lessons
learned from the experience will be due electronically no later than the
date and time of the regularly scheduled final.
Academic dishonesty All aspects of the USF and CSE policies on
academic dishonesty will be strictly enforced. Cheating on a test, pop test, or
laboratory will result in immediate removal from the class roll and an "FF" for
the course.
Dates of scheduled exams, course outline including
assignments and dates due
Click here for the syllabus and due dates of deliverables.
Notice of non-permission to sell notes or tapes of
class lectures
All lecture and
laboratory material is copyrighted. You may make notes and tapes of the lectures
for your own use only.
Required textbook or materials
There are no required books for this course; however students
will have to supply a personal toolkit (pliers, screwdrivers, etc.).
A list of tools will be provided- the cost is not expected to exceed
$50.
Suggested references are:
- Introduction to AI Robotics, R. Murphy (robotics overview)
Policy on Missed Work
If you miss work: Material missed due to recognized
absences (illness with doctor's excuse, death in the family) can be made up for
full credit. Late material is accepted solely at the discretion of the
instructor, assuming that at least 1 class period's prior notice was
given.
Reminder to student who anticipate being absent from
class due to religious observances
Student who
anticipate the necessity of being absent from class due to the observation of a
major religious observance must provide notice of the date(s) to the instructor,
in writing, by the second class
meeting.