//=========================================== file = udpClientBroadcast.c =====
//=  A message "client" program to demonstrate sockets programming            =
//=   - This is udpClient.c modified to use broadcast                         =
//=============================================================================
//=  Notes:                                                                   =
//=    1) This program conditionally compiles for Winsock and BSD sockets.    =
//=       Set the initial #define to WIN or BSD as appropriate.               =
//=    2) This program needs udpServer to be running on another host.         =
//=       Program udpServer must be started first.                            =
//=---------------------------------------------------------------------------=
//=  Example execution: (udpServer and udpClientBroadcast on host 127.0.0.1)  =
//=    Received from server: This is a reply message from SERVER to CLIENT    =
//=---------------------------------------------------------------------------=
//=  Build: Windows: Borland: bcc32 udpClientBroadcast.c                      =
//=                  Visual C cmd line: cl udpClientBroadcast.c wsock32.lib   =
//=                  MinGW: gcc udpClientBroadcast.c -lws2_32                 =
//=         Unix: gcc udpClientBroadcast.c -lnsl -o udpClientBroadcast        =
//=---------------------------------------------------------------------------=
//=  Execute: udpClientBroadcast                                              =
//=---------------------------------------------------------------------------=
//=  Author: Ken Christensen                                                  =
//=          University of South Florida                                      =
//=          WWW: http://www.csee.usf.edu/~christen                           =
//=          Email: christen@csee.usf.edu                                     =
//=---------------------------------------------------------------------------=
//=  History:  KJC (04/10/10) - Genesis (from udpClient.c)                    =
//=============================================================================
#define  WIN                // WIN for Winsock and BSD for BSD sockets

//----- Include files ---------------------------------------------------------
#include <stdio.h>          // Needed for printf()
#include <string.h>         // Needed for memcpy() and strcpy()
#ifdef WIN
  #include <windows.h>      // Needed for all Winsock stuff
#endif
#ifdef BSD
  #include <sys/types.h>    // Needed for sockets stuff
  #include <netinet/in.h>   // Needed for sockets stuff
  #include <sys/socket.h>   // Needed for sockets stuff
  #include <arpa/inet.h>    // Needed for sockets stuff
  #include <fcntl.h>        // Needed for sockets stuff
  #include <netdb.h>        // Needed for sockets stuff
#endif

//----- Defines ---------------------------------------------------------------
#define  PORT_NUM           1050  // Port number used

//===== Main program ==========================================================
void main(void)
{
#ifdef WIN
  WORD wVersionRequested = MAKEWORD(1,1);       // Stuff for WSA functions
  WSADATA wsaData;                              // Stuff for WSA functions
#endif
  int                  client_s;        // Client socket descriptor
  struct sockaddr_in   server_addr;     // Server Internet address
  int                  addr_len;        // Internet address length
  char                 out_buf[4096];   // Output buffer for data
  char                 in_buf[4096];    // Input buffer for data
  int                  retcode;         // Return code
  int                  iOptVal;         // Socket option value
  int                  iOptLen;         // Socket option length

#ifdef WIN
  // This stuff initializes winsock
  WSAStartup(wVersionRequested, &wsaData);
#endif

  // Create a socket
  client_s = socket(AF_INET, SOCK_DGRAM, 0);
  if (client_s < 0)
  {
    printf("*** ERROR - socket() failed \n");
    exit(-1);
  }

  // Fill-in server socket's address information
  server_addr.sin_family = AF_INET;                 // Address family to use
  server_addr.sin_port = htons(PORT_NUM);           // Port num to use
  server_addr.sin_addr.s_addr = inet_addr(INADDR_ANY); // Need this for Broadcast

  // Set socket to use MAC-level broadcast
  iOptVal = 1;
  iOptLen = sizeof(int);
  setsockopt(client_s, SOL_SOCKET, SO_BROADCAST, (char*)&iOptVal, iOptLen);

  // Assign a message to buffer out_buf
  strcpy(out_buf, "Test message from CLIENT to SERVER");

  // Now send the message to server.
  retcode = sendto(client_s, out_buf, (strlen(out_buf) + 1), 0,
    (struct sockaddr *)&server_addr, sizeof(server_addr));
  if (retcode < 0)
  {
    printf("*** ERROR - sendto() failed \n");
    exit(-1);
  }

  // Wait to receive a message
  addr_len = sizeof(server_addr);
  retcode = recvfrom(client_s, in_buf, sizeof(in_buf), 0,
    (struct sockaddr *)&server_addr, &addr_len);
  if (retcode < 0)
  {
    printf("*** ERROR - recvfrom() failed \n");
    exit(-1);
  }

  // Output the received message
  printf("Received from server: %s \n", in_buf);

  // Close all open sockets
#ifdef WIN
  retcode = closesocket(client_s);
  if (retcode < 0)
  {
    printf("*** ERROR - closesocket() failed \n");
    exit(-1);
  }
#endif
#ifdef BSD
  retcode = close(client_s);
  if (retcode < 0)
  {
    printf("*** ERROR - close() failed \n");
    exit(-1);
  }
#endif

#ifdef WIN
  // This stuff cleans-up winsock
  WSACleanup();
#endif
}

